A new blog. I almost
called it a guy blogging about old school games, but thought the
descriptor of my age was better, and the one about what type of games
was too limiting. I want to point out that this whole gaming blog is
mostly going to be about old school, pen and paper role playing games
like Dungeons & Dragons, but certainly not limited to them. I
will write about other types of games too, but mostly not computer or
console games. I spend a lot of time with computer games, but my
tastes run to strategy games there, mostly. I also play the
occasional board game, and I used to play a lot of hex-and-counter
style wargames (or conflict simulation games, if you prefer).
I don't know how
often I will update this blog. I am aiming for once or twice per
week, but I've fallen short of that goal in the past.
I like pen-and-paper
RPGs. I played a lot of AD&D, 1st and 2nd
editions, and I played 3rd edition D&D too. I didn't
much care for it. I started gaming back in 1980 or 81 with the Holmes
Basic set, and I got kind of set in my ways. I played other RPGs back
in the day too, even some not produced by TSR :) These days though, I
am mostly about the old school games and their retro-clones. The OSR
rekindled my interest in gaming. Previous to discovering the OSR
“movement”, I had played some old school AD&D (and some
Cyclopedia D&D) with my kids, and I played a lot of computer
strategy games. Civilization, Crusader Kings & Panzer General
were among my favorites. I have some other games I loved that
probably bear mentioning, in no particular order, Avalon Hill's Up
Front!, Axis & Allies, Star Fleet Battles, Risk, TSR's Dawn
Patrol. So I'll probably mention them, and the other games that I
wanted to play a lot of but never got around to for one reason or
another, like West End Games' Star Wars RPG, or the Pendragon RPG,
the Legend of the Five Rings RPG.
I honestly don't
really expect to gather any readership, but it'd be nice I suppose. I
am mostly writing to get myself back into the habit again, and I
might just as well write about the things that interest me from day
to day, and that is my gaming hobby.
Currently I am
kicking around an idea, really a riff on an old idea I had back in
the early 1990s, for a D&D* campaign. The elevator pitch is
basically the Roman Empire meets the Age of Exploration- with magic.
I like the fantasy genre, probably because I spent my formative RPG
years playing mostly D&D; so “with magic” is almost a given.
Oddly, I mostly design low magic type settings for my games. I also
like history (and majored in it in college) mostly ancient and
medieval (my minor was medieval studies) and anthropology; so I tend
towards the D&D standard of creating new settings with cultural
paradigms I know, Romans, Vikings, Celts, Mongols, et cetera, then
tweak them with new geography, different neighbors (including fantasy
races), and, of course, magic.
I did a similar
campaign with my buddy Darryl as a co-DM back in the 90s. I actually
played with the girl who I married for the first time that day, as
Darryl ran the inaugural game session, so that would've been about
September of 1990. I remember now because I had the idea for the
campaign on the flight home from Gencon that year- the only year I
ever went. Darryl ran the first game, it went well, then Jamie came
along and sucked the fun out of the idea (for me anyway) by talking
about how he wanted to play a ½ Ogre, and how a more “standard”
D&D campaign would be more fun for everyone. I now know that he
was wrong, but at the time, his relentless multi-hour onslaught on my
campaign idea crushed my will to run it. We never played that setting
again.
This particular time
I am riffing on this idea, I am thinking about just using real world
geography maybe, then having an alternate history where the Romans
hold the west against the barbarians, then (with the aid of magic)
expand until they reach the new world. The new world is going to be
full of tribes of savage humanoids, which rather invokes the mind set
of the Spanish conquistadors I think. Start in the Caribbean, kind of
a “safe” zone, then have them expand out like Cortez or Pizarro.
I could use all kinds of things like the fountain of youth, or El
Dorado as plot hooks and adventures. Sound cool? I am not really sure
what to do with the non-human PC races (Dwarf, Elf, Halfling),
although I could bring back my old “Sons of Vulcan” concept (from
an earlier version of this campaign idea) where all the Dwarves are
actually born to Human mothers, and raised by the priesthood of
Vulcan. They are all male too- hence “Sons of Vulcan”. Whether it
is an actual divine event that some Humans give birth to Dwarves or
is just a magical mutation, who knows? Maybe Elves and Halflings then
are simply members of tribes from the new world that have allied
themselves with the Roman explorers? Why is the western hemisphere
full of humanoids? I'd guess some sort of massive magical event
“irradiated” that half of the world, and maybe magic exists in
the world because of it. Of course, it wouldn't be one of my campaign
settings without some sort of chaos rift or other planar
manipulation, so that's got to make it in somehow too. My fantasy
needs to make sense to me, have it's own internal logic, so I can
present the world with some degree of verisimilitude.
OK, enough for
today. I have got a cold that's beating me down pretty hard right
now, but I wanted to get something started here before we got too
deep into the new year.
*Or any other RPG,
when I say D&D, it's my mental shorthand for really any RPG, but
mostly actually AD&D, 1st edition, or the B/X variant
of D&D, but it might mean GURPS or Savage Worlds, you never know.
System is mostly unimportant, but I do prefer D&D and it's
derived games, simply because I am most comfortable with the rules.
Also, I sometimes use footnotes, so any readers should be aware and
prepared.
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