Tuesday, February 16, 2016

The Isle of Dread, session 1

I DMed a session of X1 “The Isle of Dread” for my D&D group* last Saturday, it went well. I haven't felt so good about DMing in literally years, mind you, there hasn't been a ton of gaming for me over the last few years, but this one made me feel like I got my mojo back. I ran it with AD&D character classes and a mixture of B/X and AD&D rules, just like back in the day. I gave us a non-standard start, in part because I am tired of starting new campaigns, so I started them at 3rd level, and partly because I have been thinking about launching a campaign from a shipwreck for a couple of weeks now. They left the port of Specularum after receiving the map and journal entry from the player handout, with a mission to find the lost temple. I played a couple of ill omens pretty hard, to give them a sense of foreboding; first, just before they departed, the temple of the sea god at the port was destroyed by an earthquake, then, their first night at sea, a comet appeared in the sky, growing larger over the days of their voyage until, finally, their ship was caught in a storm and tossed about until it struck a reef and shattered. There was one survivor from the crew, the ship's navigator (who also happened to be a 1st level Magic-User), the 2 PCs (a Ranger and a Druid, both 3rd level) and 11 of the motley band of lackeys that they'd hired for the expedition (a mixture of classes with a couple of Dwarves thrown in for good measure).

Waking up on the beach the morning after the shipwreck, the PCs took charge and organized the survivors. First the scavenged what they could from the wreckage and bodies that had washed ashore, then they divided into two groups, one to set up camp on the beach and act as a burial detail for the bodies, the other to recon in force to find a source of fresh water. Group A, on the beach, unfortunately had a random encounter with a Cave Bear and over half of them died. Group B, moving into the interior of the island, cutting a path through the jungle, had some tough going, but they found a stream, filled their available water vessels, and made it back to the beach uneventfully.

Realizing that staying on the beach was a non-starter, the 2 PCs decided to lead the rest of the survivors overland to explore the island. The jungle had plenty of food they could eat, and was easily identified by the Druid, so they stuck to the stream until it disappeared going into the mountains. Assuming they might be able to get a better look around from the mountains, they moved on up, over and, ultimately, through the chain, with just a single encounter with some Rock Baboons. Coming out on the other side they encountered some Neanderthals, and ended it peacefully. Unbeknownst to the party, they were moving deeper into Neanderthal territory- towards their camp. The same Neanderthals returned to trade, but after a couple of minor trades, attempted to trade a Cave Bear pelt for a Two-Handed Sword, and the owner (one of the NPCs, Engeramus) didn't want to. The Neanderthals were a bit insistent, so Calliphana, another NPC, attacked and killed the insistent would be trader. Initiative got rolled, and the party went first, Calliphana and Hinrich attacked in melee, Irenaeus cast Sleep, dropping all of them, at Berengaria's (the Ranger PC) command. Urrialdo, the Dwarf thief NPC, cut two of their throats before she could be stopped. This left the party with a dilemma, and after some heated debate between all of the party members, the party decided it would be best to kill the remaining 2 Neanderthals, leave their trade goods behind, and flee though the night as far as they could to try and leave Neanderthal territory.

This went as well as it could I guess, the party strayed from their original course a bit to the east in the darkness, then ran into (almost literally) a Titanothere. It woke up and blindly attacked the nearest party member, Grenville, an NPC Fighter, and nearly killed him. The Druid, whose name I don't recall at the moment, quickly cast animal friendship and saved the day, then cast some Cure Light Wounds spells to save Grenville. The Titanothere wandered off and the party decided they could probably safely bed down where it had been. They were right, and slept until awakened by a mid-morning rain. They spotted the lake in the distance and followed the lake shore south for a while. I am pretty sure we broke there, as it was getting late, and Mona had to fix a map error, which took a while.



*and by group I mean my wife and friend Mike.

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