Thursday, March 24, 2016

Isle of Dread sessions 2 & 3, plus a bit more.



I have been remiss in my duties as chronicler for this campaign, which I have started posting some stuff for over on Obsidian Portal too, but I'll try and give a recap of the last two sessions to the best of my ability to remember the details. Session 2 had our intrepid PCs leading their troops across the island to the village in the south, then back to the north, with a native guide and porters, all the way to the central plateau region. Along the way they encountered the Phanatons, stayed the night with them and revictualed some, then had a Phanaton guide, “Screamy”, take them to the edge of the mountains. I wish I'd had Screamy stay on, but I couldn't think of a good excuse to do so at the time. They made it through the mountains to the central plateau with little trouble- I do not remember if they had any encounters along the way, if they did, the encounters were of little consequence. On the central plateau they traveled pretty directly to the village in the middle, and made the (friendly) aquantance of the villagers there, had a bit of a party, then agreed to help them with their renegade problem, since it coincided with their desire to investigate/loot the temple there anyway.

As a side note- I hadn't remembered, and perhaps never ran, the temple itself. I was surprised to see that there were encounters that were unavoidable, much to the consternation of the players, who had taken great pains to avoid conflict up til that point. Later on, in session 3, I would be unsurprised, but a little disappointed, to see there were encounters that made absolutely no sense- the Mako shark room and the Giant Piranha encounter being the best/worst examples. Bad dungeon ecology and poor adventure design, in my opinion.

Entering the temple was a bloodbath, the party wiped out the tribe, with only the women, children and a few adult males escaping, but were seriously bloodied in the attempt. Several of the NPCs, Armin, Aiantes, and Urrialdo, died that day, either there in the temple fighting the tribe, or in other encounters I do not recall.

For the next Isle of Dread session, some two or three weeks later, Mike's son Mason came to play too. He had joined us for Mike's Savage Worlds game the week before and had a good time, so he wanted to try my D&D game. He rolled up a character 3d6 in order and ended up with a Magic-User he named Mason. That took up a bit of time and I was a little concerned that the first time he played he was playing a Magic-User, but he seemed to have fun. The party cleared the first 2 levels of the temple (having cleared most of the 1st level the last time) and Berangaria died in the room with the Mako sharks, then Mona rolled up a new character, Lorelei, a part Merfolk, mostly Human Fighter, who I had the party find, inexplicably, in the prison cells they came across shortly after Berangaria died. Lorelei, conveniently, has no real memory of how she got there, my thought is that she's been there for centuries, possibly millennia, in some sort of magical stasis.

All told, the 2nd and 3rd sessions were less satisfying for me to DM than the 1st was, but it was still a good time. I find I do not particularly enjoy the set-piece battles or dungeon exploration as much as I used to. I seem to enjoy more plot driven adventures, and NPC interaction. I like the roleplaying aspect of D&D more than I remember it happening in the old days. I enjoy portraying the individual NPCs as people with their own motivations and personalities, I like the “living” world, where things happen whether the PCs are involved or not. Less reactive, more proactive.


The other stuff- Mike ran Savage Worlds and Star Wars d6 since the last time I posted here. We decided, despite strong nostalgia, to convert our Star Wars game to Savage Worlds. I played a pretty epic amount of Panzer Corps with my brother Jon, he beat me more than I beat him, kudos, I really mean it. It seems to be over now, he hasn't played his turns in over a week now, but it was fun while it lasted. I also note that my Obsidian Portal Ascendant membership has lapsed. I am disappointed, but not sure if I'll re-up for it. I never really used it, despite my grand plans.